Tag: ORC

Scaling The Complexity of ORC Action Resolution

ORC action resolution can be scaled up or down in complexity to meet the needs of the situation. The more important a roll is to the plot, the more complexity should go into it. In this way, ORC can scale from rules-light to crunchy to meet the needs of the situation and the desires of…


Organic Rule Components

ORC is a Role Playing Game rules system. ORC character creation is fairly crunchy, but its crunchy for a reason. The rules are primarily meant to model physics and biology. ORC gameplay is easy to learn and quick to use. All rules work from the same basic mechanic. The rules can scale from light to…


ORC: Why is it Crunchy?

Vajra games are not generic-genre games. Fates Worse Than Death is not “here’s a generic cyberpunk game where you can do anything you could in standard-cyberpunk-world.” It’s a very specific setting with very specific differences from standard cyberpunk. Now, I’m not trying to denigrate generic-cyberpunk, but if you’re trying to GM generic cyberpunk you don’t need me…


ORC: Why Character Classes

Some people dislike character classes because they say they are too restrictive. I don’t think character classes, if they are done right, need to be “restrictive.” I know that character classes have been done poorly in the past, but that’s no reason to discriminate against something with great potential. First off, non-character class systems often…


Organic Rule Components: Design Philosophy

From a post to Burn Immediately. I’d like to talk a little bit about the philosophy behind the ORC rules. I don’t expect anyone to agree with the philosophy, but I’d rather have people who don’t like the rules to think that it was because I have a different philosophy than because I have no…


Creating Character Classes in ORC

ORC is the Creative Commons licensed role playing game rules of Fates Worse Than Death, Tibet, In Dark Alleys and other great games. Step One: Come up with the concepts for each class, including what they tend to be good at and tend to be bad at. For instance, in a highschool RPG, the classes…