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OLD EARN 5-150 POINTS: Write Fan Material

PostPosted: Mon Mar 11, 2013 12:04 am
by kingbv
The Rules: Write one of the following as fan-submitted material for one of our games:

-Fiction (min. 500 words) - 5 points
-New or Alternate Rule - 3 points
-New Skill, Equipment or Bonus Characteristic - 3 points
-New Adventure or Character Class (min. 750 words) - 7 points
-Complete RPG (with unique character classes, skills, equipment and game world) (min 40,000 words) - 150 points
-Other submissions (any sort of game material, e.g. setting descriptions) - 1 point per 300 words.

Then either post it here, or (if it is very large) post it online on your own webpage and post a link to it here.

Note: We will not use material you submit in any Vajra publication without your permission. However, by submitting you indemnify us against any claims based on similarity to material you submit and materials Vajra Enterprises was already contemplating or working on.

It is okay to post in this thread to comment on submissions.

Re: EARN 5-150 POINTS: Write Fan Material

PostPosted: Fri Nov 21, 2014 10:21 pm
by Arabascan
New Character Class for FWTD:

Well gang: Subway Guardians
In Brief- Small gang of volunteers, calling the Subway their turf and keeping it relatively free.
Favorable Stereotypes- Altruistic, protective, peacekeepers.
Unfavorable Stereotypes – Hypocrites, egoistic brutes, fascist, wannabe-cops.
Other Names- Subbies, Angels, Conductors, Subway-Nazis.
Origin- Since it was built, the subway was the most important form of transportation for the residents of New York City, and it was always a place that brought all kinds of socioeconomic classes together. Homeless used it to get around and sleep in, blue-collar workers took it to get from their homes to their jobs and back, and even Wall Street white-collar workers used it, since taking a car was near impossible with the crowded streets. The subways have a long history of attracting beggars, crazies, molesters and rapists, drug addicts, pickpockets and all kinds of people who give it a bad name, despite the fact that most rides were peaceful and safe. It also became an important part of NYs culture, with its very own etiquette, a lot of stories about friendships being made, people who just happen to ride the same train every day and get talking, about flirting, meeting the weirdest people and all kinds of nonsense being done. It became a cultural institution and in the early 21st century, a group calling themselves the ‘Guardians’ vowed to protect it.
The Guardians (first: Guardian Angels) were a group of volunteers; to join, you had to pass a background check and had to undergo training in self-defence and martial arts. The goal was simple: Patrol the subway in groups of two or three, show presence and intervene if somebody did something off, keeping them in place until police arrived. The men and women in red jackets and berets became a common sight, and the subway management quickly decided to give each of them free subway passes, as a sign of support.
With the freedom wars, a lot of things changed; New York became isolated, the subway system got changed, and by the end of the war, New York was much emptier than before, Manhattan cut off from the rest of the city and the need for the huge transportation system the Subway used to be was gone. The roads were empty, barely any cars around and most people walked on foot. Yet, there still were two trains circling, and there still were the Guardians, or rather, a small group of Guardians who still lived in the subway during the war, using it as a hideout. Stories about old times were still told, but now, the Guardians were also a gang which had to make sure to survive – as the Hummingbirds came up, the idea of subway parties was created, under the Guardians protection – if they received a fair bribe. Gamblers and small street vendors used the subway system to get around and keep their business, and they paid them too, just like a handful of Goods, who claim the subway as their dealing ground. The rules are simple for all of those – pay in time and a fair amount, do not make any trouble that annoys other passengers and report anything off to the Guardians. If they did so, they had the privilege to do their jobs in the subways, safely and without and disturbance; the Guardians kept fights away, even set up stationary guards for a higher bribe. Since the subway system is relatively small now, Guardians also keep an eye on the stations, and some nearby buildings; some are also known to work as security, just like freelancers.
1904- The first New York Subway line – between the mayors hall and the 145th – is opened.
1979- The ‘Guardian Angels’ are founded by Curtis Silva.
Joining- Joining is not too easy, since there aren’t enough subways around anymore that the gang could grow too much. One can always ask one of the Guardians to become a member, but they take a long time thinking and usually prioritize family members of pre-existing members or friends. An exception are those who already call the Subway their turf, like homeless people who finally managed to get on welfare – these are usually welcome with open arms, if they were not troublemakers.

At level one, adventure one, the PC typically is a member for a few months now, got some training regarding self-defence and combat from veterans and is no longer a trainee, but an equal member of the small group he moves with.
Lifestyle- Each Guardian is assigned to a certain shift, which means a time and place; changing this shift requires asking veteran members for permission. When the shift is close, the members assigned to it grab their red jackets and berets and head there, meeting up with their crew. Usually, a bit of time for chatter and rolling smokes is taken before the ‘work’ starts. The job is pretty casual; idle chatter with travellers is permitted and even welcomed, as long as nobody gives the gang a bad name.
During their free time, many members hang around in subway stations close to their home, meeting with other Guardians and subway regulars, having a drink and a chat. In many stations, there are corners which are designated ‘bars’ for Guardians; in some cases, they even bothered to set up some chairs to sit on, and a locker where they keep gear and drinks.
Social Structure- The Guardians are organized in almost military-like fashion. A handful of Guardians are ‘generals’, assigning shifts, staying in touch with others and taking care of business relations; those rarely do shifts, but often hang around in subway stations. Each station and train has one Commander, with three Lieutenants each – one for each shift. Each Lieutenant has a replacement and a group of between four and eight soldiers and recruits. Then, there are other, smaller groups for special security jobs, running errands and as replacements, should someone fall ill. The ‘elite’ of the gang are four quick-response-teams, consisting of veterans only, which are called if shit hits the fan and organize themselves.
Advancement- After someone joins, they stay a recruit for around half a year, after which they either become a soldier or are kicked out, should they prove themselves as incompetent. Further advancement is only possible if the Lieutenant of the group dies or leaves; his replacement becomes the next one and choses a replacement himself. Another option is to try and prove yourself in combat and loyalty, hoping to become a member of the Quick Response Teams.
Population- There are around 500 Guardians in the city.
External Relations- Since many people use the subway, the Guardians know many of them; due to their nature as ‘conductors’, they don’t go too in-depth though.
-Addicts- Just another passenger – if they are not high and put others in distress. If they do, they usually receive a beating and are thrown out.
-Cornerpunks- Some of them try to claim regions close to Subway stations as their turf, which creates bad blood with the Guardians at times, especially if they start harassing those who want to use the sub. Those problems are usually resolved by ‘talking it out’ – by outnumbering the Corner Gang and asking them to fuck off.
-Gamblers/Goods/Vendors- If they pay a small share to the Guardians, they are tolerated and kept safe in the subways, even if they do business there. If they pay a big share, they get personal guards at times.
-Jacks- Many of them sleep in the subway, clean the toilets and beg; the latter is not really tolerated, but the Guardians overall get along well with the Jacks, especially for knowing the subway almost as good as they do and helping to keep it in shape. The Jacks who sleep in the subway, on the other hand, appreciate that the Guardians keep them safe and rarely wake them up if they find them asleep.
-Hummingbirds- Hummingbirds and Guardians have an odd relationship. Many Hums use the subway system to get to their parties, back home and at times make them a party place too – the Guardians tolerate that if bribed, but should a mosh get too wild and involve unwilling bystanders, they intervene, which rarely ends nice for either group. A few Hummingbirds are known to be Guardians, though.
-Night Shift- Both groups tolerate and respect each other; the Night Shift appreciates to know that this part of the city is being protected and ignore accusations regarding single Guardians abusing their power or taking bribes. Also, if one of the groups needs help, they usually call for the other, be it regarding small incidents or bigger troubles.
-Workers- Mostly, they are regular passengers, who respect the Guardians and call them for help if needed. Few are victims of Guardians abusing their power, and try to avoid getting their attention.
Military Style- In case of trouble, the Guardians try to surround their enemies, if they are outnumbering them, demanding them to give up and, if they shouldn’t do so, try to grab single ones of them and subdue them while the rest of the Guardians keeps the others busy, so they eventually weaken them. If they are outnumbered, they use their whistles and phones to call for help and try to retreat to a place where they know they have the upper hand.
Typical Weapon- Clubs and all kinds of self-defence-weapons are used; in most cases, the Guardians work unarmed though.
Turf- The subway system.
Distinguishing Features- Red jackets and red berets.
Symbols- A rectangle with holes, to symbolize a train cart, or red wings.
Free Skills: Subway Fighting (1)
Skill Costs: ATH 5, BIO 7, CMBT 6, CRTV 6, INFO 8, INTL 7, MIL 7, PSY:X 20, PSY:M 15, PSY:S 15, TECH 8, THIE 8, SOC 6, STRT 7.
Special Skills: The skill Subway Combat only costs 4 skill points per level.
Income- $1,000 +$125/wk.
Special Equipment- Free red jacket, red beret, whistle and free subway pass
Suggested Skills- Immobilization, Subway Fighting, Self-Defence Weapons, Law: Basic, Law: Criminal, Graffiti,
Suggested Equipment- Nightstick, Kubotan, Pepper Spray, Cellphone, Plastic Restraints
Suggested Reading- Subway

Re: EARN 5-150 POINTS: Write Fan Material

PostPosted: Sun Dec 14, 2014 12:07 am
by kingbv
Thanks Arabascan. I've added 7 points to your account.

Re: EARN 5-150 POINTS: Write Fan Material

PostPosted: Tue Apr 21, 2015 12:54 am
by AsenRG
UFC-style MMA (Combat): Mainly taught by pit-fighters in more regulated bouts to prospective inheritor of the title, it's a style based on boxing, kickboxing and immobilization with a bit of wrestling thrown in. Gives the following:
-4 to Strike with hands or feet. Striking with feet/knees becomes Easy if the PC has grabbed the head/neck of the enemy or has him in a Wrestling Grab.
-4 to Dodge
-4 to Grab: Pain. Grab: Pain becomes Easy if both combatants are on the ground (seating, kneeling or prone) and Very easy if both are on the ground and the PC has achieved a Wrestling Grab.
-8 to Grab: Strangulation. Grab: Strangulation becomes Easy if both combatants are on the ground (seating, kneeling or prone) and Very Easy if both combatants are on the ground and the PC has achieved a Wrestling Grab or Grab:Pain.
+0 to Grab: Wrestling
-4 Takedown. If the PC has a Grab: Wrestling, the Takedown is Easy
-4 Flip