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the_man_burns_front_cover_900wThe Man Burns is the first sourcebook for Seeker the role playing game. The Man Burns describes the annual Burning Man festival in the Nevada desert and all the dangers, adventures, mysteries and weirdness that seekers may encounter there. The Man Burns features in depth information about Burning Man, suitable for use with any RPG, a full color interior and 69 photographs of Burning Man.

Anyone who buys the printed version can download the PDF for free here.

 Printed Version: $39.95 – Fulfillment by Lulu*

 PDF: $4.95 – Fullfillment by DriveThruRPG

*Look for Lulu coupons here.

In the world of In Dark Alleys, pleasant façades hide terrible secrets, and there is no more pleasant façade than that of the happiest amusement park in the world. Hiding behind the smiling faces, cotton candy, princesses, rides and fantastic décor, there are creatures that hunt us, people who experiment on us, powers-that-be who watch us, and alien worlds waiting to swallow us up.

This is a Dark Ride is a sourcebook detailing the world’s most famous amusement park as it exists in the In Dark Alleys setting. Included is in-depth info on the mundane park, various supernatural entities, NPCs and groups, guidelines for creating a park employee character and a complete adventure.

The second edition contains 9 pages of additional material, including a description of the Deserted City’s own amusement park, and an easier-to-read layout.

Anyone who buys the printed book, or who owns the first edition, can download the pdf for free here.

 Printed Version: $17.50 – Fulfillment by Lulu*

 PDF: $3.95 – Fullfillment by DriveThruRPG

*Look for Lulu coupons here.

Now Available!

price_of_power_front_cover_450wPower.
You can sweat for it.
You can buy it with a wad of cash.
You can earn it on your back.
You can have it implanted into your body.
You can hunt for it in the dead of night.
You can win it with a careful word in the right ear.
You can pry it from the dead fingers of your rivals.
You can steal it from right under the noses of those who guard it most jealously.
And once you have it, you will have to ask yourself: is it worth all the things you had to do to get it, and all the things you’ll have to do to keep it?

Which is the worse fate: being powerless, or gaining power and realizing it wasn’t worth the price?

The Price of Power is the second in the After Midnight trilogy of sourcebooks for Fates Worse Than Death. It details all the ways that people can gain power in the New York City of 2080. Included are:

  • Eleven new character classes.
  • New skills, equipment, advantages, disads and disciplines.
  • Information on the world beyond Manhattan, from the outer boroughs to a small drug-growing town in the northern Appalachians.
  • An in-depth section on life in Sing Sing prison.
  • Secrets revealed about 2080′s most powerful people and organizations, including the Drug Lords, the Hidden, corporations, the ultra-rich and more.
  • Four complete adventures.
  • Rules for tracking notoriety, for inventing new tech and for creating dwellings.

360 pages – softcover – 8.5″x11″

 Printed Version: $24.95 – Fulfillment by Lulu*

 PDF: $4.95 – Fullfillment by DriveThruRPG

Anyone who buys a printed copy of the book can get the pdf here or via Bitlit.

*Look for Lulu coupons here.

In 1950, Chinese communist soldiers marched in to Tibet. They forced the Tibetans to agree to a slow conversion to Communism. Yet as the number of troops in Tibet grew, so did the intolerance of the Chinese.

It is 1959 and Tibet is a country on the verge of chaos. Tales of Chinese atrocities are spreading. The Chinese seem ready to disband the Tibetan government at any moment. The people fear for the fate of their religious leaders. An anti-Chinese rebellion is slowly engulfing the whole country in warfare.

Yet things in Tibet are not always what they seem. Tibet is a place where ancient mystical teachings have been hidden. The opportunities for enlightenment are powerful, but so are the dangers. Sorcerers, malevolent spirits and cursed ritual objects are just a few of the magical hazards. For all its peace and beauty, Tibet is a harsh and dangerous place where one must be strong or smart to survive.

  • A complete game – no other products needed to play.
  • The first and only RPG based on the real history, religion and mythology of Tibet.
  • A complete game – no other products needed to play.
  • Powerful & flexible character creation system lets players go beyond simple archetypes to create unique and compelling characters.
  • Realistically lethal combat system encourages players to think rather than fight.
  • Complete rules for the quest for enlightenment, and all the dangers and powers found along the way.
  • Two complete introductory adventures.
  • Fan Rewards: Free get free stuff just for playing Tibet.

Got the book? You can get the PDF free here.

Tibet is also available in Catalan and Spanish from Maqui Edicions.

Buy Now PDF version (+donate a book): $10. Fulfillment by DriveThruRPG.

    Printed Version, International Orders: $14.98 +$15 S&H. Fulfillment by Vajra SPECIAL NOTE: From 10/11/16 to 10/11/16, orders fulfilled by Vajra may be delayed up to 10 days before shipping.
  Printed Version, US Orders: $14.98 +$5 shipping. Fulfillment by Vajra SPECIAL NOTE: From 10/11/16 to 10/11/16, orders fulfilled by Vajra may be delayed up to 10 days before shipping.

See also: Scuffed Book Deals

464 pages – $16.48

Manhattan, 2080. Ruined by decades of war and global crises, the city is now home to those that can’t or won’t fit in elsewhere. The city is little more than an anarchy, plagued by every imaginable evil and horror, from self-reproducing serial killers to pusher gangs who hold down people and force them to use drugs.

Yet in the darkness of the city, a flame of hope smolders and grows. Homeless families are turning the wisdom from generations on the streets in to power. Good people are starting gangs for self defense, turning gang membership in to something to be proud of. Young people are using the same illegal technology that turns some people in to monsters to turn themselves in to powerful heroes.

People in the city have finally realized that nobody else is going to save them, and they are learning to save themselves.

  • A complete game – no other products needed to play.
  • Powerful & flexible character creation system. Choose from 46 occupations and gang affiliations encompassing every segment of city society.
  • Realistically lethal combat system encourages players to think, rather than fight.
  • ‘In brief’ boxes let readers skim through for general info and dive in for more details.
  • An incredibly detailed look at one real city, describing every aspect of the city and the people who live there.
  • Fan Rewards: Gain access to free supplemental materials and get free stuff at www.fatesworsethandeath.com.
  • Detailed random encounter tables let GMs easily turn a walk down the street in to an adventure.
  • Two complete introductory adventures.Read the FWTD Game OverviewIn English Espanol Français Hungarian Danish Turkish Hebrew Swedish ; orGerman . Or see our main page of Non-Engligh Resources.If you own a physical copy of Fates Worse Than Death, download the PDF for free here.Or Preview FWTD On Google Book Search
  Printed Book, US Orders: $16.48 +$5 S&H. Fulfillment by Vajra SPECIAL NOTE: From 10/11/16 to 10/11/16, orders fulfilled by Vajra may be delayed up to 10 days before shipping.
  Printed Book, International Orders: $16.48 +$15 S&H. Fulfillment by Vajra SPECIAL NOTE: From 10/11/16 to 10/11/16, orders fulfilled by Vajra may be delayed up to 10 days before shipping.

PDF: $12 – Fulfillment by DriveThruRPG

See also: Scuffed Book Deals

A comic set in the Fates Worse Than Death universe.

Download the Comic Book Reader or PDF formatted versions.

Or read the entire comic online here.

Now Available

144 pgs. $24.95 &bsp; $16.95

The first supplement in the After Midnight series. Behind the Eyes of Madness explores mental illness in the world of Fates Worse Than Death. The book includes:

      • The most complete and realistic rules for mental illness ever; allowing PCs to go insane, be insane and fight their way back to health.
      • Mentally ill homeless people (“Crazies”) as a playable character class.
      • In-depth background information on mental illness and health in city society.
      • In-depth background information on those things which can help or hurt mental health; including sex, religion and politics.
      • New bonus characteristics, skills, equipment and disciplines.
      • Two complete adventures.

See Reviews of Behind the Eyes of Madness

Preview Behind the Eyes of Madness at Google Books.

Those who have bought the physical book of BEOM can download a free pdf copy here.

  Printed Book – US Orders: $24.95 $16.95 USD (free shipping and handling) Fulfillment by Vajra Enterprises. SPECIAL NOTE: From 10/11/16 to 10/11/16, orders fulfilled by Vajra may be delayed up to 10 days before shipping.

 

  Printed Book – International Orders: $24.95 $16.95 USD + $15 S&H  Fulfillment by Vajra Enterprises. SPECIAL NOTE: From 10/11/16 to 10/11/16, orders fulfilled by Vajra may be delayed up to 10 days before shipping.

PDF: $9.00 USD Fulfillment by DriveThru RPG

Dirk Vandereyken gives us a thrilling new look at the Fates Worse Than Death universe in the first Fates Worse Than Death novel.

He was raised to be a killer, given extensive training in virtual reality and the best implants. He has no memories besides his training. He doesn’t even have a name. Those he works for send him out into 2080’s most dangerous ghetto to kill people they say are a drain on society. He has always killed without question, with skill and efficiency. Yet now he is starting to ask questions, questions that may destroy him.

6×9 paperback – 265 pages – $13.95 printed – $4.95 pdf

View a free preview of Chapter One

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  Order now from Lulu Press

Mom and dad died. Most of the adults died. Those adults who survived all went blind. We found out that they needed us, needed our ability to see, so badly that they were willing to take us from our homes and lock us up in chains. We learned we were strong and smart enough to escape. We learned to run from adults, and in many cases we taught them to run from us.

A world run by kids is a scary place to live. There are diseases, wild animals and traps. There are cults, gangs and rogue military units. And then there are kids. Sometimes kids can be mean, and that can be dangerous. And sometimes kids try to do what they think is the right thing, and that can be even worse.

  • A complete game; no other products needed to play.
  • A starkly realistic, fully realized world, detailing every possible danger in a land ruled by kids.
  • Flexible, yet realistic, character creation system.
  • Play as a kid, a semi-blind adolescent or a fully blind adult.
  • Create the players’ home community with community creation rules or hit the road and see what awaits you.
  • Includes KidNight, an optional supernatural horror setting based on the beliefs of kids.
  • Also includes KidWorld-L, a light character creation and rule system suitable for light or live-action play.
  • Fan Rewards: Get free stuff just for playing.

For more information on the game, see KidWorld In Brief (also available in Hebrew Swedish German  and French ).

Have the book?  Get the PDF here free.

Printed Book: $32.95 +S&H Fulfillment by Lulu Press*

PDF: $4.95 Fulfillment by DriveThru RPG

*Look for Lulu coupons here.

A complete reference guide to writing fiction that takes place in the supernatural south, all faithful to the real history, culture, legends and beliefs of the American old South. Contains chapters on the mundane history, culture and geography of the South; on the supernatural beliefs of the South; and on supernatural protagonists.

By Brian St.Claire-King and Carl Warner

178 pages

$14.95 – softcover - buy at Lulu.com

$7.95 – PDF - buy at Lulu.com

Samples

A note to customers of Vajra Enterprises’ role playing game books: the Writer’s Guide to the Supernatural South andHoodoo Blues the Role Playing Game contain much of the same information. The Writer’s Guide is geared specifically for fiction authors while Hoodoo Blues contains roleplaying stats and rules.